Overhead game sprites




















European Park Entrance. Pierre's Board. Gallery B. Gallery A Archanea Map. Overworld Map Overlay. Stage A: Clock Tower. Battle Background 2 Player Game. Battle Backgrounds Battle Mode. Battle Mode Arena Type 3. Battle Mode Arena Type 4. Battle Mode Arena Types 1 and 2. World 8 Airship Boss Room. World 8 Battleships. World 8 Big Tanks. World 8 Hand Trap Exit Screen. World 8 Tank. World World Sub-Area. World 8-Airship.

World 8-Super Tank. Player Indicators. Character Icons. Character Selection. Save Icon and Banner. Wii Menu Icon And Banner.

Common Words. Slam Dunk. Gameplay Graphics. Cut to the Chase. Cutting Edge. Logged In. And if this works out, I'll be looking into doing more Not packs maybe Castlevania? Final Fantasy? Double Dragon? This is a Free Culture License. You will get access to the following files:. Log in with itch. The dungeons have inside and outside corners, various floor patterns, pitfalls, sand, water, lava, pushblocks, statues, differently sized doors and blocks, bombable walls, and stairs up and down.

Hello, i've been using this pack for about 1 year and i have to say it's cool. Now you added animated water and it's cool too! In your log file i've seen you should have animated grass too but i cannot figure cells used to do it Still a great pack in my opinion!

If you need an idea for the next step you could make animated flowers and maybe animated trees or animated firepit. In another ways i think the "paths" cannot be animated, right? But maybe you can add little animals like reptile or cat who will run through the paths Last Idea Cyclone in water.

Tourbillon in french. Not sure if you ever found them, but the animated tiles, and all the updated tiles and sprites, are in the Super Overworld Adventure ZIP file. Grab that one instead. The other one is older. Good luck! I've been using this pack for about 2 weeks, and it's amazing. It literally has everything you need to make your own Not Zelda game. No more spending hours trying to figure out how to make a sword swing manually or find the angles myself. This dude did all the work for you!

The animations are superb. The terrain looks amazing. Everything works as described and honestly, I'm hoping you release another pack for a different Not Nintendo game. I'm going to nudge this comment. If you could create a pack of pixel slash sprites in as many variations as possible, I'm sure it would sell.

I scoured the internet for 2d pixel slash sprites and came up with nothing. I would've paid that much for them in heart beat - especially with how good they look and the amount of effort you put to help make sure they could easily be adaptable?

Great job again on the sprite pack! I'm glad the attack templates helped you out. I was worried it was too confusing! If it's missing anything LMK. I'm working on updating it soon. Smaller goos would be awesome. Also, I see in the screenshots and examples you have tall grass, but I have scoured your sprite sheets, and I can't find anything similar. I checked multiple times and I still may just be missing it but some guidance on where I can find tall grass would be awesome.

EDIT: I felt like kind of an ass just replying with wants, but i want to say again even if you're too busy to reply or whatever, this sprite pack is amazing and anything you give after this is extra to me.

Thanks again! Sorry the tileset is a big mess! I'm spending some time reorganizing everything Can you screencap which grass you're talking about? Honestly, the tileset is pretty organized and was easy to use with the tilemap editor I have. But i'm pretty confident this sprite is missing in all of the color variants for Overworld: This is from the Custom Minimap example image included in the pack, located at the top center-ish area. This looks like and I believe intended to be tall grass or square bushes - either one works for what I'm looking to use it for.

I can easily steal it off the example too but I was hoping to have all of the color variants. Sorry, I can't direct you directly to overhead fanatsy sprites, but here's a sugguestion to create your own: Take a look at ryzom , a mmorpg which makes their art asset available under a CC license.

Then use some modelling tool like blender to import and render them to a overhead camera. Once you have a camera setup and workflow to import ryzom media, it sould be quite fast to create your own overhead sprites. This topic is closed to new replies. Josheir Internship Possibility Games Career Development. Simple yet effective game engine architecture patterns? Engines and Middleware. Source Multiplayer Networking - Need help to understand input prediction vs authoritative server.

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