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Willys Jeep Serial Number Location. Game Fixes. Hot Game Tools. Essential Game Files. CD Copy Protections. CD Burning Software. CD Copy Patches. Kyle is rescued by Luke, and laments losing both Rosh and Jaden, vowing to hunt Jaden down. Luke wishes Kyle good luck, and notes that although Jaden has turned to the dark side, there is always hope and Jaden may not be beyond redemption. Jaden is then seen on the bridge of a Star Destroyer beginning a campaign of conquest.

Production began and Raven was given a one-year development cycle. An early decision made during development was whether or not to have Kyle Katarn as the playable character. This was due to the character already being a powerful Jedi Knight, and, as such, starting off with the Force skills would affect the gameplay. By using a completely new character, the developers were able to insert features that allowed the player to customize the character, including race and gender, as well as the lightsaber color, hilt, and type.

The Kyle Katarn character was then made an instructor in the academy so as to remain integral to the plot, to ensure Jedi Academy built upon the existing Jedi Knight series storyline. This was done with the intention of giving freedom to choose the way and style the game is played.

Another decision made early on was to include locations and aspects from the Star Wars movies. Level Designer Justin Negrete says that Hoth was one of the most challenging areas to design. These ideas were then 'fleshed out' to get the size and flow of the level. Once this had been done, features of the Quake III engine were used to add more detail such as lighting effects.

The final stage of level design was adding aspects that improved the gameplay and fun of the level. The mission based format of Jedi Academy was used by Raven to reduce the linearity of the game, allowing the player to progress through levels mostly in the order they desire. Brett Tosti, a producer for LucasArts, stated that the customization of the player that is provided by the game out of the box will mean that people are less likely to need to create their own 'skins'.

The game was published and distributed within North America by LucasArts. Activision took control of publishing and distributing the game in all other territories worldwide. SourceForge later explained to media outlet Kotaku that Raven Software had requested its removal. Kotaku speculated this was due to the presence of licensed code, such as for the Bink Video format from Rad Game Tools, that was not intended to be made public.

Both the PC and Xbox versions of the game were well received. The PC version holds an aggregate score of 81 out of on Metacritic, based on thirty-five reviews, [30] and Positive reviews praised the fact that, unlike in Dark Forces II and Jedi Outcast , players could use a lightsaber from the beginning. Ernie Halal of Gaming Age gave the game an A-, writing, 'You choose not only the gender and race of your character, but also which powers and fighting styles to develop [ Critics noted that, despite its age, the Quake III engine was used well.

The multiplayer, in particular the objective-based Siege mode, was well received. The story and level design received mixed reactions. Some critics commended the levels as varied both in terms of length and content.

GameZone scored the game 9 out of 10, writing 'Some are a fast blast that can be beat in ten or so minutes. Others [ Jedi Academy dishes out more action sooner but fails to put it in as solid a context as the previous game. Game Over Online was critical of the mission structure, writing 'This kind of free-form mission assignment [ It also leads to a disjointedness to the missions [ It's a great way to get your feet wet and ease you in to the environments and the saber fighting before the challenge level ramps up.

The AI was criticized by PC Gamer UK as 'laughable'; 'Every encounter you have is filled with people too stupid to realise that running away or taking some sort of cover would be the best option. Occasionally, you'll see an enemy accidentally commit suicide by falling off a cliff or falling into lava, enemies will not even dive for cover or try and throw it back if you throw an uncooked thermal detonator at them. Sure, it's the best one yet, but with some often laughable AI and creaking tech underpinning it, the flaws are there for all to see.

Kevin Gifford of 1UP. He lauded the addition of Xbox Live support and the ability to use a lightsaber from the opening, two of biggest criticisms of Jedi Outcast. However, he called the graphics 'worryingly out of date by current Xbox standards', saying that when playing in first-person mode 'the game looks more like a two-year-old PC shooter than a modern Star Wars game.

There are some good ideas here that haven't been realised, and we're once again left waiting for the definitive Star Wars FPS to appear. IGN were more impressed, scoring the game 8 out of EXE executables with the ones from the File Archive.

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